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Ecosystem & Forge Whitepaper

Wasteland

The Wasteland ecosystem in full: $WASTE, Materials, the five artifact tiers, and the Forge that turns one into the other.

Framework
Version 1.1
Published at
www.wastelandrh.xyz
Last updated
21 August 2026
Contents
  1. 01Wasteland
  2. 02$WASTE & Materials
  3. 03Forge Outputs
  4. 04Artifact Tiers
  5. 05The Forge
  6. 06Unknown Artifacts
  7. 07Sanctums & Carriers
  8. 08Forge Stress, RNG & GOO
  9. 09The Forge Anchor
  10. 10Seasonal Artifacts
  11. 11The Wasteland Loop
Section 01

Wasteland

Wasteland is an art-driven NFT collection built around rejects, discarded objects, forgotten creatures, broken machines, strange transports, and ruined places that somehow found their place in the Wasteland.

Around the collection is an optional ecosystem built on:

Wasteland NFTs → $WASTE → Materials → The Forge → Relics

Holding a Wasteland NFT is required to use the Forge.

Section 02

$WASTE & Materials

$WASTE is the primary ecosystem resource.

Eligible unwanted assets may be burned in exchange for $WASTE.

$WASTE can then be used to acquire and refine Materials used inside the Forge.

Materials progress from basic resources into more advanced components and Catalysts.

Materials go into the Forge.Artifacts come out.

Section 03

Forge Outputs

The Forge creates more than one kind of collectible output.

Wasteland uses three primary forged artifact classes:

Relic

The core artifact category. Relics may include:

  • legendary swords and weapons
  • talismans and charms
  • eyeballs and biological artifacts
  • masks and crowns
  • totems and idols
  • cursed or sacred objects
  • strange objects with unknown purposes

SanctumRelic Structure

Rare forgeable structures and constructed relic sites. Sanctums may include:

  • altars
  • churches
  • shrines
  • towers
  • ruins
  • monuments
  • other rare Wasteland structures

CarrierRelic Mount

Forgeable rideable or transport-based artifacts. A Carrier is defined by what it does, not what form it takes. Carriers may include:

  • beasts
  • machines
  • vehicles
  • cyborg creatures
  • walkers
  • flyers
  • refurbished war trucks
  • pterodactyl cyborgs
  • other mobile or rideable Wasteland entities

The artwork and lore define the forged object first. Its recipe, rarity, and supply are then built around it.

Section 04

Artifact Tiers

Every forged output belongs to one of five tiers:

D — Discarded
Crude or broken artifacts.
R — Reclaimed
Recovered objects given new purpose.
T — Tempered
Advanced artifacts deliberately transformed or strengthened.
H — Hallowed
Rare objects of historical, ceremonial, or legendary importance.
A — Ascended
The highest class of Wasteland artifact.

These tiers can apply to a Relic, a Sanctum, or a Carrier.

Tier and supply are separate. Two artifacts of the same tier may have very different maximum supplies.

Section 05

The Forge

The Forge has two modes.

Recipe Forging

The artifact has already been discovered and its recipe is known.

Correct recipe + available supply = successful Forge

Experimental Forging

The recipe is still hidden.

Players experiment with combinations of $WASTE and Materials in an attempt to discover an Unknown artifact.

Wrong recipes fail. Correct hidden recipes become eligible for Forge Activation RNG.

Failed experiments may also destroy Materials.

Section 06

Unknown Artifacts

Every forgeable artifact appears in the public Master List.

Discovered outputs show their artwork, name, tier, and recipe. Undiscovered outputs appear as a:

Unknown entries can exist at any tier and in any artifact class. That means an undiscovered slot could hide a Relic, a Sanctum, or a Carrier.

When one is successfully discovered:

  • its artwork is revealed
  • its name and recipe become public
  • the first discoverer is recorded
  • the Wasteland NFT used may become part of its history

Future forging of that revealed recipe becomes deterministic, subject to remaining supply.

Section 07

Sanctums & Carriers

The Forge is not limited to personal artifacts. Wasteland NFTs may also extend into larger and more specialized forged outputs.

SanctumsRelic Structure

Sanctums are forgeable locations or constructed relic forms such as altars, churches, shrines, towers, ruins, and other rare structures.

Their recipes follow the same general forging system as other outputs, but may require additional ingredients unique to the structure itself.

CarriersRelic Mount

Carriers are forgeable rideable or transport-based entities. A Carrier may be a living creature, a machine, a war truck, a flying beast, a mechanical walker, or a hybrid form.

To access certain Carrier recipes, the player may need to hold an eligible Wasteland Mount NFT as part of the forging requirements.

Carrier recipes use the same core $WASTE, Materials, Catalysts, Forge Stress, and discovery mechanics as the rest of the Forge, with additional ingredients unique to the Carrier being made.

This keeps Relics, Sanctums, and Carriers inside one unified Forge system.

Section 08

Forge Stress, RNG & GOO

Experimental Forging contains two forms of randomness:

Forge Activation

Determines whether a correct hidden recipe successfully produces its artifact.

Material Breakage

Determines what may be lost when an experiment fails.

More advanced combinations create greater Forge Stress:

  1. 01Low
  2. 02Elevated
  3. 03High
  4. 04Severe
  5. 05Critical

Higher Stress means greater risk.

GOO

GOO is an optional protection resource. It may protect selected Materials from breakage.

GOO does not increase success probability, improve RNG, reveal recipes, or increase rarity. Its purpose is protection only.

Section 09

The Forge Anchor

Every Forge attempt uses one selected Wasteland NFT as its Forge Anchor.

Experimental Forge success may be influenced by:

Hold Affinity

Longer continuous eligible holding can improve Forge Activation.

Rarity Affinity

Rarer Wasteland NFTs may receive a smaller additional bonus.

Holding duration is intended to matter more than rarity. Bonuses do not stack across multiple NFTs, and wrong recipes remain unsuccessful regardless of Affinity.

A Wasteland used to make an important discovery may also become permanently associated with that artifact in the Archive.

Section 10

Seasonal Artifacts

Wasteland may collaborate with other NFT collections through limited Seasonal Forge events. Partner projects may introduce outputs inspired by their own lore.

A Seasonal recipe may require:

$WASTE + Wasteland Materials + Partner Ingredient

Partner ingredients may include:

  • a project's fungible token
  • an eligible NFT from that collection

Seasonal outputs may be Relics, Sanctums, or Carriers. They may also begin as Unknown.

When a Season closes, forging may end permanently while its outputs remain visible in the Wasteland Archive. An undiscovered Seasonal output may remain:

Never discovered.

Section 11

The Wasteland Loop

  1. 01HoldOwn a Wasteland NFT.
  2. 02BurnTurn eligible unwanted assets into $WASTE.
  3. 03ProcessCreate Materials.
  4. 04AnchorChoose a Wasteland NFT.
  5. 05ForgeCreate a Relic, Sanctum, Carrier, or experiment with an unknown recipe.
  6. 06ProtectOptionally use GOO.
  7. 07DiscoverReveal hidden artifacts.
  8. 08CollectBuild your Wasteland collection.
  9. 09ArchiveBecome part of Wasteland history.

After Archive, the loop returns to Hold.

The Forge is optional. Collectors can simply own Wasteland for its artwork and characters without participating in $WASTE, Materials, or forging.

Discard. Reclaim. Temper. Hallow. Ascend.

Welcome to the Wasteland.