Wasteland
Wasteland is an art-driven NFT collection built around rejects, discarded objects, forgotten creatures, broken machines, strange transports, and ruined places that somehow found their place in the Wasteland.
Around the collection is an optional ecosystem built on:
Wasteland NFTs → $WASTE → Materials → The Forge → Relics
Holding a Wasteland NFT is required to use the Forge.
$WASTE & Materials
$WASTE is the primary ecosystem resource.
Eligible unwanted assets may be burned in exchange for $WASTE.
$WASTE can then be used to acquire and refine Materials used inside the Forge.
Materials progress from basic resources into more advanced components and Catalysts.
Materials go into the Forge.Artifacts come out.
Forge Outputs
The Forge creates more than one kind of collectible output.
Wasteland uses three primary forged artifact classes:
Relic
The core artifact category. Relics may include:
- legendary swords and weapons
- talismans and charms
- eyeballs and biological artifacts
- masks and crowns
- totems and idols
- cursed or sacred objects
- strange objects with unknown purposes
SanctumRelic Structure
Rare forgeable structures and constructed relic sites. Sanctums may include:
- altars
- churches
- shrines
- towers
- ruins
- monuments
- other rare Wasteland structures
CarrierRelic Mount
Forgeable rideable or transport-based artifacts. A Carrier is defined by what it does, not what form it takes. Carriers may include:
- beasts
- machines
- vehicles
- cyborg creatures
- walkers
- flyers
- refurbished war trucks
- pterodactyl cyborgs
- other mobile or rideable Wasteland entities
The artwork and lore define the forged object first. Its recipe, rarity, and supply are then built around it.
Artifact Tiers
Every forged output belongs to one of five tiers:
- D — Discarded
- Crude or broken artifacts.
- R — Reclaimed
- Recovered objects given new purpose.
- T — Tempered
- Advanced artifacts deliberately transformed or strengthened.
- H — Hallowed
- Rare objects of historical, ceremonial, or legendary importance.
- A — Ascended
- The highest class of Wasteland artifact.
These tiers can apply to a Relic, a Sanctum, or a Carrier.
Tier and supply are separate. Two artifacts of the same tier may have very different maximum supplies.
The Forge
The Forge has two modes.
Recipe Forging
The artifact has already been discovered and its recipe is known.
Correct recipe + available supply = successful Forge
Experimental Forging
The recipe is still hidden.
Players experiment with combinations of $WASTE and Materials in an attempt to discover an Unknown artifact.
Wrong recipes fail. Correct hidden recipes become eligible for Forge Activation RNG.
Failed experiments may also destroy Materials.
Unknown Artifacts
Every forgeable artifact appears in the public Master List.
Discovered outputs show their artwork, name, tier, and recipe. Undiscovered outputs appear as a:
Unknown entries can exist at any tier and in any artifact class. That means an undiscovered slot could hide a Relic, a Sanctum, or a Carrier.
When one is successfully discovered:
- its artwork is revealed
- its name and recipe become public
- the first discoverer is recorded
- the Wasteland NFT used may become part of its history
Future forging of that revealed recipe becomes deterministic, subject to remaining supply.
Sanctums & Carriers
The Forge is not limited to personal artifacts. Wasteland NFTs may also extend into larger and more specialized forged outputs.
SanctumsRelic Structure
Sanctums are forgeable locations or constructed relic forms such as altars, churches, shrines, towers, ruins, and other rare structures.
Their recipes follow the same general forging system as other outputs, but may require additional ingredients unique to the structure itself.
CarriersRelic Mount
Carriers are forgeable rideable or transport-based entities. A Carrier may be a living creature, a machine, a war truck, a flying beast, a mechanical walker, or a hybrid form.
To access certain Carrier recipes, the player may need to hold an eligible Wasteland Mount NFT as part of the forging requirements.
Carrier recipes use the same core $WASTE, Materials, Catalysts, Forge Stress, and discovery mechanics as the rest of the Forge, with additional ingredients unique to the Carrier being made.
This keeps Relics, Sanctums, and Carriers inside one unified Forge system.
Forge Stress, RNG & GOO
Experimental Forging contains two forms of randomness:
Forge Activation
Determines whether a correct hidden recipe successfully produces its artifact.
Material Breakage
Determines what may be lost when an experiment fails.
More advanced combinations create greater Forge Stress:
- 01Low
- 02Elevated
- 03High
- 04Severe
- 05Critical
Higher Stress means greater risk.
GOO
GOO is an optional protection resource. It may protect selected Materials from breakage.
GOO does not increase success probability, improve RNG, reveal recipes, or increase rarity. Its purpose is protection only.
The Forge Anchor
Every Forge attempt uses one selected Wasteland NFT as its Forge Anchor.
Experimental Forge success may be influenced by:
Hold Affinity
Longer continuous eligible holding can improve Forge Activation.
Rarity Affinity
Rarer Wasteland NFTs may receive a smaller additional bonus.
Holding duration is intended to matter more than rarity. Bonuses do not stack across multiple NFTs, and wrong recipes remain unsuccessful regardless of Affinity.
A Wasteland used to make an important discovery may also become permanently associated with that artifact in the Archive.
Seasonal Artifacts
Wasteland may collaborate with other NFT collections through limited Seasonal Forge events. Partner projects may introduce outputs inspired by their own lore.
A Seasonal recipe may require:
$WASTE + Wasteland Materials + Partner Ingredient
Partner ingredients may include:
- a project's fungible token
- an eligible NFT from that collection
Seasonal outputs may be Relics, Sanctums, or Carriers. They may also begin as Unknown.
When a Season closes, forging may end permanently while its outputs remain visible in the Wasteland Archive. An undiscovered Seasonal output may remain:
Never discovered.
The Wasteland Loop
- 01HoldOwn a Wasteland NFT.
- 02BurnTurn eligible unwanted assets into $WASTE.
- 03ProcessCreate Materials.
- 04AnchorChoose a Wasteland NFT.
- 05ForgeCreate a Relic, Sanctum, Carrier, or experiment with an unknown recipe.
- 06ProtectOptionally use GOO.
- 07DiscoverReveal hidden artifacts.
- 08CollectBuild your Wasteland collection.
- 09ArchiveBecome part of Wasteland history.
After Archive, the loop returns to Hold.
The Forge is optional. Collectors can simply own Wasteland for its artwork and characters without participating in $WASTE, Materials, or forging.
